Thursday 19 May 2016

Thought Bubble 2015: Sketching Spotlight

Doug Braithwaite, Wes Craig, Isabel Greenberg, and Amy Reeder.

Isabel - doesn't typically have a commercial style, usually gets narrative-based illustrative jobs - much less effort in work only for money than stuff loved. Doug - absorb into life like drawing if you want to be a good artist, no longer any time to. DCA - hard to fill up SB - hard to find the time, airports etc easier to draw random people. Also aren't always inspired. MG - Hard to figure out what to draw/do once started, easier to find stuff to do with comics, learn to draw what the comic calls for. DCA Good once in a while to go back to studying/try something new, contributes ideas to stories if he has any that writer can add to script. Final script after art work. DB - read the script a few times, plays through head like a film, starts jotting down little panel compositions in margins then layout the pages.

2x3" atm then blow thumbs up. Can get composition right at that size.

MG - Hard time coming up with stuff, es to public places for ides - curiosity of people is motivating, keeps on topic. Only draw something right once. Draws images for separate panels first before actual panels, and figures out the panel shapes afterwards. Blows up thumbnails and prints bigger. Hand-draws everything. DB - comps a lot more now for adjusting layouts. MG - comp nice, edit endlessly + make it disappear. Colours + letters digitally. Wesley - paper. Roughs by hand - 4 thumbs per page of paper, print on blue line, bristol board, photoshop adjustments. Doesn't like drawing on glass (tablet), prefers the feel of paper.

DB - paint greyscale (time constraints) - nice compromise, more colour in photoshop + overlays. Bought old canvasses, don't end up using them. Wes - knows it's way faster to comp but ideas come faster when writing by hand. Could draw digital more if could swivel it like paper. DB - think people should learn more traditional art, use digital as a tool - learn better otherwise. MG - see big picture and be loose first - too much concentration on detail b/c so much zooming in/out. Digital looks too 'floaty' because of stroke, undo, stroke, undo. 

Wes - being comic art was more feasible than becoming an astronaut etc. Kept drawing, thought being a comic artist was probably not going to happen. Skills good enough that maybe he could do it. Isabel - was always going to be art. Can't make a living with illustration graphics, well, you kind of can. Happened slowly with making small comics & getting a book deal. Never made comics before - got into them because it's like stories + drawings. Doesn't do comics for the sake of being a comic artist.

MG - graduated college, comics weren't on radar at all. Got into manga, found a USA contest manga book. Never considered being an artist. If I treated this like school, could I learn? Made it into a contest book. Desire to tell stories. Minimum  amount of people messing with you ideas. Wes fave comics are from only one person making them (rather than a team). MG - doesn't like collaborators and editors etc. - likes more control. MG - if you're having trouble, sketch as loose as possible. Make happy mistakes. DB - spontaneity - flow, movement. Wes - drawings where too much attention is paid to one things isn't good and doesn't look focused enough. MG - hard pencil with a very small point. Shalvey - small layout easier to see whole picture - not deal with details. If comp doesn't work when super tiny, it doesn't work when bigger. Shalvey, life drawing - don't worry about what you're doing. Dif purposes to dif types of drawings. Wes - drawn from real life and work out kinks themselves. DB - find out who your influence's influences are. Look at everything for influences - pre-raphaelites, impressionists. Even stuff you dismiss as rubbish - still stuff left to learn from them. Develop own personal style, try not to replicate. That's how to grab editors' and readers' attention.

Wes does some writing on the side but art takes so much longer. Doesn't work on too much to keep ideas fresh - save money to take time out to do own comics. DB - some writers let him pace stories and panels how he wants. Sees self more as a storyteller than an artist. MG - goal to write and draw all own stuff - 'my art, more than just the pencils - story continued in colours and letters, synergy when everything's all coming from one brain. Write for self - immediately can make something  more unusual or not. Wes - play to strengths make images better work - writer might mean you're not playing to your strengths - but on own, might mostly know what's comfortable. MG - scripts often add too much , not enough to space to draw from. loves a lot of direction on the characters feelings  + expressions. Anime and Norman Rockwell Influences.

No comments:

Post a Comment