Thursday 19 May 2016

Thought Bubble 2015 Decompressed

WORLDBUILDING
Kate Leth, Kieron Gillen, Noelle Stevenson, Rick Remender, Scott Snyder
 Leth - did not intend  to be a writer. wrote very few comics before asked to do an adventure time comic. Taking someone else's sandbox and building on it - she originated with fanfiction. Remender -  subconsciously building on things that we could subconsciously be dealing with in the future. Why build a world? Rem - tricky with marvel, can't change world. boundaries already. LR/EW process feels dead if not working for fun. Nimona - jobs that fit based off her personal work. If you're telling a story in an established  world, still some world building sometimes? People like to live in lots of dif worlds. Snyder - suffusing world with everything you're passionate about. Creator owned - inherently your own - need to convince people it's accessible, can create a world that is a projection on how you feel in a certain place or situation. Make the audience care! Build worlds because it's fun. Emotional Resonance. What connects your own thing with everyone else? 3rd year of writing, only just feel like beginning to be a writer. Rem - find something you can put yourself into. Gillen - place as a character. Nimona - playful tone but still sets up for a darker tone. Noelle - read a lot as a kid. Made a lot of stories but didn't know where they were going?

 Nimona - knew the ending immediately, started as generic superhero story last moment changing to knights etc ----> world developed from that. Didn't spend a lot of sketching out - some chars designed on the panel in finalised drawing. Not all of it had so much thinking but knew the tone of the story, knew where it was going. Last minute changes allowed with a webcomic - less so with an editor. Leth - a lot is improvised. In other worlds, knew how it had to end. Power up - these or chars we want to explore. Not necessarily an ending. Will have 2 hour talks about their apartment, workplace etc - tells you so much about what a char is about. Gillen - done so well in video games. Leth - Gone Home - taught to pay attention. Snyder - chars conduits for him to explore himself. - as long as know the end game, he's good to go. General map = exploratory throughout the rest. Al - wanted to go all over the place at first. Likes to do prep and very tight outline - gladly deviate from it if it feels right. Explore how we create monsters in our head through gender, race etc. Likes not being precise if it doesn't surprise you, it doesn't surprise anyone else.

 Remender - no right or wrong way to do it. Do want to have an outline and know where you're going. At one point rewrote loads and had a checklist - the thing would be perfect - then has to write it for a year  - takes the jout out of it. Second guess or get bored it. Idea can live with me for so long  that they get bored of it. Still structure, intention, beats, landmarks,  pre-planning beginning, middle and end - can see what needs to be cut. Black science 12 issues was cut to 6 issues. Save the Cat structure - a lot of films based on it (based on Ripley saves the cat (name sake) Gillen - like if every song in the world using the same beat - boring and predictable. Remender - survey where people enjoyed not having an unpredictable ending ----> can make people enjoy it less, want what they are comfortable wih.

 Leth - why Saga works - you know where this is going; "someone I love is going to die". Ewing - BkV - writing in 5 act sructure instead - why it works so well? Unlikable chars are good - stretch our perceived limits of our empathy. Leth - get mad if you kind of empathise with them. Snyder - it's suffocating knowing/using a structure but start using your own and start making it about something important to you. Making sure the story takes you somewhere emotionally.  Chars can surprise you and take you to places that you don't want to go in. Emotional authenticity > well built plot.

Gillen - most people think contrived D&D when worldbuilding is mentioned - worldbuilding is actually a tool, not an end product. Would rather read smething that takes risks etc. Filling - story is a mirror and when everything else falls off, you're staring at yourself. Love to see more worldbulding more worlds that we wants than worlds than we fear. Potential in 'This is how the world could be'/ Noelle - darker worlds allow that element of Hope

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