Wednesday 18 May 2016

Art Book Layout 1

I've been looking into the design or Art Books recently - not only could it help me to create a book of development work for the exhibition but it could also help me in the layout of my portfolio. I need to keep it simple and keep the focus on my designs but I want the page to look a lot more interesting than last year. I have been looking at both game and animation art books, Western and Eastern to see what kind of layouts work and different ways of presentation.



Bioshock Infinite uses different page layouts depending on the contents of the page. In the first image, there is a lot of colour and value exploration - using grey backgrounds help to make some of the colours stand out, especially the white shirt that Elizabeth wears. As backgrounds are not always white/of the lightest value, the neutral gray helps emulate the natural environment. The second image shows images of various sizes as they went through the development stages, putting more emphasis on the later ideas that made it into the game. This makes the page easy to read as larger images tend to be the most important ones, letting the readers know the order and end result of this design process.


As the culture of each different place in Dragon Age is so important, so is the fashion. Separated images of each part of the outfit help to make it more understandable, and is also useful for the cosplay community, as a lot of effort goes into Dragon Age cosplays. The purple borders help to bring your attention further in, towards the center of the page while also allowing the further out elements such as the gloves stand out, rather than getting lost at the edges of the page. The text is limited, but gives the reader a good enough understanding of the important elements that make up this dress and the context that it would be seen in.


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