Wednesday, 21 May 2014

The Tale of Despereaux Development - 2D to 3D

Though 3D animation is not something I have tried before, it is definitely something that I would be interested in experimenting with, and something that I would like to try ahead of next year's module involving it.

I came across some of the visual development artwork for The Tale of Despereaux by Olivier Adam, and it is interesting to see how to 2D design fits into the end 3D model.





To get details exactly as they are in the development art must take so long, so I am not surprised to learn that occasionally things will change to make it easier for the people building in 3D programmes. When they do get it exactly the same as the design though, it looks great. I would be amazing to have a whole world that you have designed going from a drawing on paper to something that you can pan around and zoom into.

I am planning on gathering a stock of videos and tutorials over the summer so that I can try to learn how to use programs like Autodesk Maya. I also want to see if there is anything out there about visual development specifically for 3D animations, and whether or not ideas and designs would have to change depending on the intended outcome.

I am definitely excited to learn new ways to see and make new worlds!



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