At first I scanned in the separate images I had drawn to create a very crude, basic turnaround, just to see how well the style would work. It could look good with more frames and if I corrected her stance - the character appears to be leaning at a very odd angle, and this would strange if I carried on with the turn around like that.
I made her stand up a little bit more straight and coloured over the base just to see how the outfit could look and test out some colours. I like the overall effect although the character still moves way too fast. This meant that I was on the right track though, so I then moved on to animation paper with some proper references of a human body from all angles.
I think that the turnaround looks much more 3D after drawing the character out properly. After using reference, the figure is a lot less stylised but I don't mind that as long as it works. I still have a lot to do before it is finished, so there would always be time to change things anyway.
I then went over the lines to get a much more cleaner turnaround and to double check the anatomy, before adding in the detail again ready to paint over.
I feel very optimistic at this point, and am definitely considering doing a couple of turnarounds rather than trying to add in animation of this character - I enjoyed the design process as always, and turnarounds will be very useful if I choose to continue doing it in the future, so I think that I will do as many turnarounds as time will allow, with maybe two or three turns each (as each turn is 2 seconds long).
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