Shape experiments with colour to see the end outcome, no colour experiments. Works well for getting the body language down.
Pencil sketches of finished characters - shows shapes and how they work with other characters without getting distracted by colour. A chance to experiment with body language as well.
Looking at shapes faces and to decide on personality etc.
Expressions and poses, again to capture character.
Looking at the character at different ages, refining the shape.
Expressions and movements for personality, how exaggeratedly he walks/ how lively the character is and how he may interact with other characters.
Shapes, looking at current childrens' toys and seeing what makes it cuter/creepier.
Storyboard thumbs to plan out a scene with less defined sketches.
Accessories and final ideas, seeing what works without colour and concentrating on values.
Finding an outfits that works well for this character, looking at colours, patterns and shapes.
Exploring expressions to gain insight into how the character expresses themselves.
Plenty of annotation to show layers/accessories/details to remember (especially useful for 3D modellers).
Cloudy With A Chance of Meatballs |
A two wall view of the room to see more of the detail and layout.
Can check if all shapes and details works well with each other, and have a catalogue of the buildings, vehicles and props that need to be made.
Mapping the depths and details of an environment and planning colours to get a feel for the scene.
See if all buildings are consistent and fit in with each other. Have them planned to drop into a setting after layout has already been thought of.
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