For the Animated Self project, I decided that I definitely want to concentrate on character design, being one of my favorite parts of the animation process, so I started drawing with some vague ideas in mind.
First of all I looked at some armor throughout the ages - a lot of the games, TV shows and books I have been playing/watching/reading recently involve knights of some kind, so I thought it could be a good idea to do something that would keep my interest throughout the project. It was a lot of fun to draw armor, something that I haven't really done before, but since I was already considering turnarounds, I thought that 15 seconds worth of armor from various angles would be a little bit too adventurous for me at this point. Having got this idea out of my system, I then moved on.
Another thing that has popped up in a lot of games/shows recently is pirates, something that would be a lot of fun to design. The above characters are all referenced from the games and shows that I have been playing, but after drawing them I found that I still didn't really have many ideas for turnarounds or other animations, even if researching pirates had been a lot of fun.
I thought that at least getting a basic turnaround sheet would be useful, giving me some foundation to work upon. I used Robert Valley's style as this is one of my favorites, and one that I have enjoyed experimenting with since finding it in one of my earlier projects this year. There are not quite enough poses here for a complete turnaround (although at least two of them could be flipped for extra frames) but since this was already something solid for me to work from, I thought that it was time to look at more designs.
My ideas still weren't flowing as much as I wanted them to, so I typed 'Men's Fashion' in to Google to see what could come up. I did a few designs based on this as above, but they didn't feel as fun to do, and I wasn't particularly excited with them. I tried changing the proportions slightly to see if that could help but the one I started off with looked much better in the end. Still unsure of what to do, I decided to leave this part of the idea and move on to looking at designs for a female character, in Animated Self: Character Designs Part 2.
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