THINGS TO DO/THINK ABOUT TO MAKE OUTCOME STRONGER;
Substitute - different material/process/location/character
Combine - two characters as one? Skills, time management
Adapt - different context or medium? Change role, reuse old stuff.
Modify - settings? Emphasis? Addition?
Put to another use - Audience? Research later? Re-use rig etc
Eliminate - tone down, streamline, plot needed, function
Reverse - story back to front, different sequence, different perspective
Don't always be happy with what you have made. Get feedback, make changes, experiment with shifting around other parts of the idea and use principles as above. Brain remembers curves more than straight lines - put mindmaps into workfile etc - word association
SWOT;
STRENGTHS
- Organisation - prioritising, visual research easy to get to and in categories
- Experimenting - can easily slip into other styles and build off of them, see what works and what doesn't
- Teamwork - task delegation and compromising
- Meeting deadlines
- Design
- Photoshop skills
- Not afraid to network online
WEAKNESSES
- Animation
- Focusing on multiple parts of the project - don't feel like I can put 100% into everything I'm doing if I have to switch/split my effort between different parts of it
- Need a lot of deadlines to keep me motivated and on track; a longer deadline means a longer time to procrastinate in
- Documentation - easy to leave until last minute when done digitally, much more fun and do it more regularly with a sketchbook etc.
OPPORTUNITIES
- Studios in Manchester
- Thought Bubble Festival - networking + selling one year
- Competitions
- Whatever comes out of Responsive
THREATS
- Competitions - more experienced people *in both skill, time management and advertising/networking)
- Projects that focus on animating that slow down my progress when it comes to design - could get at least 3 good design projects done in place of an animation module
- Balancing time between projects
AREA I WOULD LIKE TO DEVELOP FURTHER THIS YEAR:
DESIGN
- characters, props and environment
AREAS TO LOOK AT IF I HAVE TIME:
3D MODELLING
- characters, props and environment
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