Tuesday, 5 May 2015
Kilogramme Talk Part 2
Animatic can show if too much dialogue and not enough visuals. Use excel schedules to send to clients. One nice client - night before, client's boss changed mind on things. Lots of people can say no but only one needs to say yes. People might ask for more even if it has been signed off on - in that case, can ask for more b/c that was not agreed on. Most people will pay for that extra that they wanted though. People there are better at managing their own time - some just need to be left to it to make their pieces. Graduates send stuff but there isn't always work etc for them, but have resent stuff later and there has been notable improvement, will def be considered. The need to know that someone is really dedicated and does it whether they are paid for it or not. Noticed (at uni etc) people in studios more often seemed to have done more work. The don't look at the degree - it is all about their showreel. Can tell from their reel their skill in animation. Good to have unique designs - don't look like already well-established things. Guy called Johnny loves doing storyboards. Trouble with script - what it looks like in your head is different from what you might have written down. Have to be open to other peoples' stuff and compromise though. SCRIPT IS KING - can't make a good film from a bad script. Try w/apprenticeships but applicants really have to stand out. They only have so much space and time for students/graduates. A lot of them use Cintiqs, Wacoms and Toonboom. In studio, Jon and Paul use Max but some animators still use Maya - hybrids work though. More mention of Cinema 4D within industry now.
Better to be good at 1 thing than only okay at 3 (being being good at 3 is great!) Self-employable time, but between 4 - 8 people employed regularly but crew is up/down depending on demands. Studio - up to 14 people, some freelancers rent the space out. Involved in Motion North sometimes.
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